Gaming technology : streaming, VR, and more
(Book - Regular Print)

Book Cover
Average Rating
Contributors
Published
New York, NY : Gareth Stevens Publishing, 2019.
Edition
First edition.
Physical Desc
32 pages : color illustrations ; 29 cm.
Status
Prescott Valley Public Library - JNF - Children's Area - Nonfiction
J 794.8 HOLMES
1 available

More Details

Published
New York, NY : Gareth Stevens Publishing, 2019.
Format
Book - Regular Print
Edition
First edition.
Language
English
Accelerated Reader
MG
Level 6.4, 1 Points

Notes

General Note
Includes index.
Description
"With streaming services on Twitch and YouTube, no matter the time of day, gamers can watch anyone playing their favorite games. Friends half a world apart can play games together. There's no better time to be into gaming technology. From virtual reality to esports, readers can learn so much about how gaming is growing and changing in this high-interest book." -- Amazon.com.
Study Program Information
Accelerated Reader AR,MG,6.4,1.0,195998.
Study Program Information
Accelerated Reader AR,MG,6.4,1,195998.

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Citations

APA Citation, 7th Edition (style guide)

Holmes, K., & Wood, J. (2019). Gaming technology: streaming, VR, and more (First edition.). Gareth Stevens Publishing.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Holmes, Kirsty and John Wood. 2019. Gaming Technology: Streaming, VR, and More. Gareth Stevens Publishing.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Holmes, Kirsty and John Wood. Gaming Technology: Streaming, VR, and More Gareth Stevens Publishing, 2019.

MLA Citation, 9th Edition (style guide)

Holmes, Kirsty,, and John Wood. Gaming Technology: Streaming, VR, and More First edition., Gareth Stevens Publishing, 2019.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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