Communities of play emergent cultures in multiplayer games and virtual worlds
(eBook)
Author
Contributors
Published
Cambridge, MA : MIT Press, c2009.
Physical Desc
xiii, 327 pages
Status
More Details
Format
eBook
Language
English
Notes
Bibliography
Includes bibliographical references and index.
Reproduction
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
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Citations
APA Citation, 7th Edition (style guide)
Pearce, C. (2009). Communities of play: emergent cultures in multiplayer games and virtual worlds . MIT Press.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Pearce, Celia. 2009. Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds. MIT Press.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Pearce, Celia. Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds MIT Press, 2009.
MLA Citation, 9th Edition (style guide)Pearce, Celia. Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds MIT Press, 2009.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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Grouped Work ID
dc7e265c-90fd-05f3-9191-35869cc5e8a7-eng
Grouping Information
Grouped Work ID | dc7e265c-90fd-05f3-9191-35869cc5e8a7-eng |
---|---|
Full title | communities of play emergent cultures in multiplayer games and virtual worlds |
Author | pearce celia |
Grouping Category | book |
Last Update | 2022-06-07 21:23:19PM |
Last Indexed | 2024-06-28 05:20:54AM |
Book Cover Information
Image Source | default |
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First Loaded | Apr 14, 2023 |
Last Used | Feb 24, 2024 |
Marc Record
First Detected | Aug 09, 2021 12:49:27 PM |
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Last File Modification Time | Nov 22, 2021 09:16:50 AM |
MARC Record
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245 | 1 | 0 | |a Communities of play|h [eBook] :|b emergent cultures in multiplayer games and virtual worlds /|c Celia Pearce and Artemesia. |
260 | |a Cambridge, MA :|b MIT Press,|c c2009. | ||
300 | |a xiii, 327 p. | ||
504 | |a Includes bibliographical references and index. | ||
533 | |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | |a Internet games|x Social aspects. | |
650 | 0 | |a Fantasy games|x Social aspects. | |
650 | 0 | |a Role playing|x Social aspects. | |
650 | 0 | |a Shared virtual environments|x Social aspects. | |
650 | 0 | |a Communities. | |
650 | 0 | |a Community life. | |
655 | 4 | |a Electronic books. | |
710 | 2 | |a ProQuest (Firm) | |
856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/yavapai-ebooks/detail.action?docID=3339058|x Yavapai College|y Yavapai College users click here to access |
856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/prescottcollege-ebooks/detail.action?docID=3339058|x Prescott College|y Prescott College users click here to access |
856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/yln-ebooks/detail.action?docID=3339058|x Yavapai Library Network|y All other users click here to access |
945 | |a E-Book |